package de.gameduell.framework.game.billard.event {
	import flash.events.Event;
	
	/**
	 * @author cbra
	 */
	public class SettingEvent extends Event {
			
		public static const CHANGED:String = "changed";	
		public static const LOADED:String = "loaded";
		
		private var _key:String;
		
		public function SettingEvent(type:String, key:String = null, bubbles:Boolean = false, cancelable:Boolean = false) {
			super(type, bubbles, cancelable);
			_key = key;
		}
		
		public function get key():String{
			return _key;
		}
	}
}
